Some theme events target specific biomes (e.g., forest or swamp). For example, if the event is written (targeted) for a poet or a goofball, but no heroes had a high enough score for those specific personalities, the event would fail (and not take place). The game selects a high-scoring event from any event that matches its event targets. All you can do is continue scouting and battling enemies, until the desired theme event occurs. Since the game contains a large number of events which are not theme-related, it’s very likely that a non-theme-related event occurs. Only a few theme events happen after a mission victory, or during a hook encounter. Wilderness scouting, and Arrive at hostile site events are the most common type of theme events. A hook would be a personality trait such as Curious, Loyal, or Slacker. Hook: This opportunity arises when a hero with a matching personality trait (hook) travels across the Overland map.Mission victory: These encounters occur after a successful lair battle ends.Arrive at hostile site: These events occur before a lair battle begins.Wilderness scouting: These events occur after your heroes have completed scouting an unexplored region on the Overland map.The game chooses a specific event from all the possible events that your heroes are eligible for, based on what your heroes are doing at the time.Īlthough there are many other types of encounters in the game, this list will only focus on specific types of encounters which can trigger a theme-related event. In Wildermyth, events (theme-related or otherwise) are selected by the game as your heroes progress through the campaign.
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